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Xtra HERO Wonder Driver →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Warrior | 1900 | - | |||||||||
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
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password:01948619 | ||||||||||||||
Average Rating Score | 7(19) |
- Card Info
- Card Reviews (19 rating scores)
- Decks with Xtra HERO Wonder Driver (102 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Xtra HERO Wonder Driver" card reviews and rating scores
7(19) |
|
15% | (3) | ||
63% | (12) | ||
5% | (1) | ||
10% | (2) | ||
5% | (1) |
ヒコモン
2020/03/02 12:32
2020/03/02 12:32
At the time it came out, it was quite subtle, including the link marker, but as already said, thanks to Xtra HERO Cross Crusader, Vision HERO Increase, and Vision HERO Vyon, HERO's deployment power increased greatly, and the turn that used Mask Change. It is now relatively easy to activate the effect of ①.
いげん
2018/06/09 19:57
2018/06/09 19:57
It might be too strong, but if it came out with the Link Brains pack, it would have been 2 diagonally down.
At least (1) if the effect was optional, it would have been convenient to be able to search from Solidman to Airman...
At least (1) if the effect was optional, it would have been convenient to be able to search from Solidman to Airman...
黒き光
2018/05/08 10:00
2018/05/08 10:00
It was 9 points if the upward marker was diagonally downward or sideways.
Rather than a card that I actively want to use, I get the impression that it's a card that's useful in certain situations, so I want to have one.
I think it's safe to use it to collect the "refusion" dropped by Isolde.
Rather than a card that I actively want to use, I get the impression that it's a card that's useful in certain situations, so I want to have one.
I think it's safe to use it to collect the "refusion" dropped by Isolde.
備長炭18
2018/03/12 21:54
2018/03/12 21:54
New HERO link.
It's very easy to put out, and it's easy to search for effects in the first half, so I think it's weak because you can quickly use fusion cards that can't be stacked in large quantities (except for change). Since the second half is passive, you should consider this as a bonus. The problem with this card is that it is always compared to Isolde and others because the link marker is up and down. However, since the effect and role are different, it is up to the individual to adopt it, and now it is possible to connect to Crossguy from the difference in markers, so I think it is a convenient existence for repeated fusions and changes.
It's very easy to put out, and it's easy to search for effects in the first half, so I think it's weak because you can quickly use fusion cards that can't be stacked in large quantities (except for change). Since the second half is passive, you should consider this as a bonus. The problem with this card is that it is always compared to Isolde and others because the link marker is up and down. However, since the effect and role are different, it is up to the individual to adopt it, and now it is possible to connect to Crossguy from the difference in markers, so I think it is a convenient existence for repeated fusions and changes.
デルタアイズ
2018/01/06 23:30
2018/01/06 23:30
I think it's hard to use in the beginning, so if you use it, it's after the middle.
It might be a good idea to put one in the extra for insurance purposes. I wish it was a passive deck recruitment for him..
It might be a good idea to put one in the extra for insurance purposes. I wish it was a passive deck recruitment for him..
931決闘
2018/01/02 3:41
2018/01/02 3:41
It feels good, not too strong and not too weak. Poor dexterity?
I wonder if Neos beats can also be honest
I wonder if Neos beats can also be honest
アルバ
2017/12/26 0:02
2017/12/26 0:02
The effect of 1 is fusion or reuse of the mask, but it requires 2 HERO bodies, and on top of that, he has to Special Summon a HERO monster, so it's a heavy condition.
The quickest way is to combine Vion Diabo, but I'm a little concerned that this effect doesn't start.
Since the place where you can put out extra monsters will be filled up when you activate it, it seems that it is a premise to use it together with Isolde.
The effect of 2 is a recovery effect when you leave the field, but since it's his Special Summon from your hand, I don't think there's much you want to play.
It's not a card that can be said to be strong against letting go, but I think the adjustment itself is good.
The quickest way is to combine Vion Diabo, but I'm a little concerned that this effect doesn't start.
Since the place where you can put out extra monsters will be filled up when you activate it, it seems that it is a premise to use it together with Isolde.
The effect of 2 is a recovery effect when you leave the field, but since it's his Special Summon from your hand, I don't think there's much you want to play.
It's not a card that can be said to be strong against letting go, but I think the adjustment itself is good.
シエスタ
2017/12/20 18:08
2017/12/20 18:08
A good relay came out for the fusion axis HERO. He himself is a Warrior and has the name of HERO, so it is easy to use as a material.
The effect makes it easy to aim for continuous fusion, and there weren't many battle-level cards with the effect of recovering fusion from his GY with HERO, so I think it's excellent in that it can open up that space. Since it is necessary to further develop HERO after preparing this guy, I would like to use Solid and Diabo.
It's an effect for continuous fusion, but it only adds markers to the top and bottom in one place, and it's also good for the opponent, so let's quickly use it as a material for Isolde or Crossguy. It's a good match to bring the material. I don't think it's very useful because it's a marker that can easily be deployed multiple times from extras as mentioned above if you're not good at developing your hand when it's not destroyed.
Rather than a deployment aid, it can be said that it is a useful intermediary monster for various combos.
The effect makes it easy to aim for continuous fusion, and there weren't many battle-level cards with the effect of recovering fusion from his GY with HERO, so I think it's excellent in that it can open up that space. Since it is necessary to further develop HERO after preparing this guy, I would like to use Solid and Diabo.
It's an effect for continuous fusion, but it only adds markers to the top and bottom in one place, and it's also good for the opponent, so let's quickly use it as a material for Isolde or Crossguy. It's a good match to bring the material. I don't think it's very useful because it's a marker that can easily be deployed multiple times from extras as mentioned above if you're not good at developing your hand when it's not destroyed.
Rather than a deployment aid, it can be said that it is a useful intermediary monster for various combos.
ルーク
2017/12/20 13:43
2017/12/20 13:43
Link's first "HERO" monster.
The ability to set his spell card or change Quick-Play spell card in Fusion/Fusion with the effect of ① is essential for fusion tactics, so there is no problem.
However, the position of the pointing link marker is ...
I would like to expect a new X (extra) HERO.
The ability to set his spell card or change Quick-Play spell card in Fusion/Fusion with the effect of ① is essential for fusion tactics, so there is no problem.
However, the position of the pointing link marker is ...
I would like to expect a new X (extra) HERO.
とき
2017/12/16 21:39
2017/12/16 21:39
His Link Monster in HERO was given the letter X.
It has the effect of setting GY's Fusion/Fusion/Change card on the field when a HERO is sent to the link destination, and the effect of Special Summoning 1 HERO from his hand when destroyed by battle or effect.
It can be used with any HERO, but if you think about the effect, the HERO that uses a lot of fusion will be a good match. You can also pick up changes, so you can use the mask type as well. However, note that Quick-Play Spell change cards cannot be used that turn.
However, it's a little difficult to use since this card is deployed first on the marker and the recovery target is her GY card. Most of all, first deploy this card and use "Miracle Fusion" to fuse HERO with his Special Summon, recovering "Miracle Fusion" and so on.
It has the effect of setting GY's Fusion/Fusion/Change card on the field when a HERO is sent to the link destination, and the effect of Special Summoning 1 HERO from his hand when destroyed by battle or effect.
It can be used with any HERO, but if you think about the effect, the HERO that uses a lot of fusion will be a good match. You can also pick up changes, so you can use the mask type as well. However, note that Quick-Play Spell change cards cannot be used that turn.
However, it's a little difficult to use since this card is deployed first on the marker and the recovery target is her GY card. Most of all, first deploy this card and use "Miracle Fusion" to fuse HERO with his Special Summon, recovering "Miracle Fusion" and so on.
ルイ
2017/12/16 20:39
2017/12/16 20:39
No way HERO new Link Monster. Even so, HERO is officially loved, isn't it?
Since there is a marker above, can you allow the opponent to deploy from the EX Deck? If you use a change or fusion spell, yes.
At first glance, this card is not suitable for mass deployment, but if there are two vacancies in the EXZ, it is possible to deploy a large number of Fusion Monsters by placing them alternately on the left and right (this is important).
As for the effect of (1), there are normal fusions, Diabolic Guy, etc. in the change, so it's surprisingly easy to satisfy the conditions, but if you think about using it in the opponent's turn, it's better to combine it with a change.
(2) has changes, so is it a basic bonus?
It is worthy of evaluation that the two downward markers were not added to the mask axis due to the existence of Dark Row.
I think it's a good card that isn't too strong or too weak.
Since there is a marker above, can you allow the opponent to deploy from the EX Deck? If you use a change or fusion spell, yes.
At first glance, this card is not suitable for mass deployment, but if there are two vacancies in the EXZ, it is possible to deploy a large number of Fusion Monsters by placing them alternately on the left and right (this is important).
As for the effect of (1), there are normal fusions, Diabolic Guy, etc. in the change, so it's surprisingly easy to satisfy the conditions, but if you think about using it in the opponent's turn, it's better to combine it with a change.
(2) has changes, so is it a basic bonus?
It is worthy of evaluation that the two downward markers were not added to the mask axis due to the existence of Dark Row.
I think it's a good card that isn't too strong or too weak.
A
2017/12/16 12:27
2017/12/16 12:27
strong if activated
However, the hero itself is not good at deploying multiple bodies on the field, so it is a little tight if you need to put out another hero after putting out this guy.
It depends on the effect of Solidman
However, the hero itself is not good at deploying multiple bodies on the field, so it is a little tight if you need to put out another hero after putting out this guy.
It depends on the effect of Solidman
如月
2017/12/14 20:28
2017/12/14 20:28
HERO's Link Monster.
The first effect is the ability to set the cards necessary for a fusion summon each time a HERO monster is played. Since it is a set, the risk of being removed is high, so it is recommended to use it in that turn.
The second effect is the ability that he can Special Summon a HERO monster when it is destroyed by an effect. This is good because you can leave the sequel and connect it to further development!
Link 2 has a high stat of 1900, so it can also be used as an attacker!
The first effect is the ability to set the cards necessary for a fusion summon each time a HERO monster is played. Since it is a set, the risk of being removed is high, so it is recommended to use it in that turn.
The second effect is the ability that he can Special Summon a HERO monster when it is destroyed by an effect. This is good because you can leave the sequel and connect it to further development!
Link 2 has a high stat of 1900, so it can also be used as an attacker!
もも
2017/12/13 17:42
2017/12/13 17:42
Link Monster with the name of HERO.
Masked HERO (Dark Row) Rather than strengthening the deck, I think you can expect him to be active in fusion axes that make heavy use of fusion summons, such as special summons, by recruiting 2 normal heroes from rabbits as link materials, and expected GUY. So plus 1 point.
If the link marker was two directions behind, it would have been dangerous.
Masked HERO (Dark Row) Rather than strengthening the deck, I think you can expect him to be active in fusion axes that make heavy use of fusion summons, such as special summons, by recruiting 2 normal heroes from rabbits as link materials, and expected GUY. So plus 1 point.
If the link marker was two directions behind, it would have been dangerous.
クリムゾン・ノヴァ
2024/06/09 13:10
2024/06/09 13:10
みめっと
2023/12/18 12:04
2023/12/18 12:04
Decks with "Xtra HERO Wonder Driver"
* is adopted as a key card.
● 2022-10-04 Chaotic Noble Knight's fate
● 2022-06-13 Neos after restriction revision
● 2022-04-27 Newcomer Neos
● 2022-12-30 Armed Neos
● 2019-06-11 Neos HERO
● 2022-03-06 Branded HERO
● 2021-06-06 My Favorite HERO! Neos axis
● 2019-06-14 D-HERO Destroy your destiny
● 2018-04-11 D/E/V mixed fusion axis HERO
● 2019-10-08 D-HERO close to Bloo-D
● 2018-01-17 HERO jumping on the bandwagon
● 2020-02-18 HERO (for new master rules)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 20 | PP20-JP002 | 2017-12-16 | Secret、Ultra |
QUARTER CENTURY CHRONICLE side:UNITY | QCCU-JP184 | 2024-02-23 | Normal |
Ranking and View Num
Rating Score Rank | 5,716 / 13,171 Cards |
---|---|
View Num | 36,549 |
Others
Japanese card name | X・HERO ワンダー・ドライバー |
---|
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